The project of design, even more of the architectural project, in its evolution from idea to object, needs investigations that use the comparison of all models. During the creative process, the designer follows the multidimensional images in his mind through the rapid transcription of marks on the sheet of paper; these, put in order, are also useful to compare with other people involved in the path.
Three-dimensional models allow the investigation of form as expressive entities and functional entity. The prototype allows to estimate the proportions, the relationship with people and with the context of the product that you are designing; the foreshadowing of the physical model allows to evaluate the change in the scenes in which it is used. The product can be equipped with devices that allow the multimedia and the movement, actions that depend on external input selected from the product according to a programmed behavior which also determine the series of reactions.
The conception of the behavior becomes an integral part of the product and this is solved by the construction of a logical sequence able to define the responsivity of the object. The logical sequence is a set of elementary actions that give character to the model that being responsive, has the opportunity to express themselves through multiple images, adapting or imposing itself in the scenarios in which it operates. The logical sequence of which I am talking about is an algorithm that organizes iterations marked by a common genesis: the "typological definition" which heads an undefined number of models.