From the spoon to the city - a hybrid way to modeling
In this first video I want to show you an alternative way to draw. I start with a single nurbs surface, I split it in a certain number of face. Then I join all in a planar polysurface. I switch on the solid control points and I move them like vertices. My aim is create a hull who wraps the contour of the spoon picture. After that, I extract the edges and with a special tool of Weaverbird I generate the core mesh useful to create the shape of the spoon. As you can see I model like a mesh but with Nurbs and then I switch it in mesh...just an hybrid way! Enjoy the video below!!